How a Computer Game Is Reinventing the Science of Expertise | Scientific American

Interesting read. I think you’d need to know a lot about the game for this to be useful, for example measuring ’… the distances between the locations where actions occurred across the map’ but how is that a factor, I mean the number of places where things are happening might be relevant to multi-tasking but in a virtual world surely distance isn’t an issue, you can jump around as much as you like?